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- <text id=90TT1391>
- <title>
- May 28, 1990: Dr. Nintendo
- </title>
- <history>
- TIME--The Weekly Newsmagazine--1990
- May 28, 1990 Emergency!
- </history>
- <article>
- <source>Time Magazine</source>
- <hdr>
- TECHNOLOGY, Page 72
- Dr. Nintendo
- </hdr>
- <body>
- <p>The Mario Bros.--and $3 million--go to M.I.T.
- </p>
- <p> Poor Nintendo. The Japanese conglomerate may have enthralled
- youngsters with the world's most popular home-video games, but
- it gets no respect from adults. An antiviolence watchdog group
- has rated some 70% of the company's games "harmful for
- children." Physicians warn that too much rapid-fire button
- pushing can lead to hand strain, a condition dubbed
- Nintendinitis. And many parents, seeing their kids play Super
- Mario Bros. for hours on end, are asking what a nonstop diet
- of synthetic reality is doing to impressionable young minds.
- </p>
- <p> Now Nintendo, with a $2.7 billion U.S. market to protect,
- may be trying to buy some respect. It has created a $3 million
- fund at M.I.T.'s Media Laboratory to study "how children learn
- while they play." "This is not guilt money," insists Media Lab
- director Nicholas Negroponte. The cash will be given,
- apparently with no strings attached, to support the work of
- Professor Seymour Papert, creator of the Logo computer language
- and one of the most influential names in computer education.
- His research could eventually lead to new and better kinds of
- Nintendo games.
- </p>
- <p> For a distinguished educator to take money from the purveyor
- of the Teenage Mutant Ninja Turtles video game may seem like
- the American Cancer Society soliciting funds from a cigarette
- company. But Papert has always been a maverick. In his seminal
- book Mindstorms: Children, Computers and Powerful Ideas, he
- advocates a self-motivated approach to education that gives as
- much importance to the lessons learned in computer play as
- those drilled home in textbooks. He has received funding in the
- past from the National Science Foundation, IBM and Lego
- Systems.
- </p>
- <p> Nintendo has so far squandered a rare opportunity to use its
- market position to do some good. The 40 million Nintendo
- systems installed around the world are powerful little
- computers that could deliver rich and rewarding experiences.
- Instead, Nintendo chose to give the world's children RoboCop
- and Bionic Commando. Too bad the company did not seek out
- Papert, or people like him, long before this.
- </p>
-
- </body>
- </article>
- </text>
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